render-backend-forced-unavailable
Since 0.6
the project forces a graphics backend (render.backend "vulkan" or "dx12") that cannot start on this machine (no adapter on it, or DirectX 12 off Windows); the game stops rather than fall back. Code pending coordinator confirmation (default allocation, lane plat-gfxbackend)
| Severity | error |
Meaning
the project forces a graphics backend (render.backend "vulkan" or "dx12") that cannot start on this machine (no adapter on it, or DirectX 12 off Windows); the game stops rather than fall back. Code pending coordinator confirmation (default allocation, lane plat-gfxbackend)
Fix
set render.backend to "auto" to let the engine choose, install a driver for the forced API, or override with WGPU_BACKEND for one run