lipsync-invalid
Since 0.7
A lipsync component that cannot move a mouth: its entity has no animator (the model whose morph targets it drives) or no audio (the voice it follows), or its gain is not a finite number from 0 to 4.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
lipsync on "<…>" has no animator on the same entity; it moves the mouth shapes of that entity's animated modellipsync on "<…>" has no audio on the same entity; it follows the voice that component playslipsync.gain is <…>; it must be a finite number from 0 to 4
Where it points
/<n>/gain
Components it can refuse
Since / changed
See the version chips above and what changed.