Talos docs

input-reader-not-player

Since 0.6

A behaviour that reads ctx.input runs on an entity player input is not routed to (the scene's spawn { for: "player" } entity beside another component, else the first controller, else the first vehicle; with meta.players, each seated player's first spawn { for: "player", player: N } entity too, and no check where a behaviour calls ctx.players.bind), so every action reads false. Warning: see SEVERITY. Reported by the critic, which reads the behaviour; the same mistake at run time is the input-read-without-routing script warning (docs/RUNTIME-CODES.md).

Plain text
Severitywarning
Sourcecontract
Offers a fix patchno

Critic checks

  • input-reader-not-player

Components it can refuse

Since / changed

See the version chips above and what changed.