feel/look-capped
Since 0.6
mouse look has a top speed: a fast synthetic mouse sweep turned the view fewer degrees per pixel than a slow one (under 60%), so a flick turns no faster than a stick; the view reads the mouse as a rate (axis × speed × dt, clamped) instead of an angle
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
turn the view by the mouse's angle: rate × speed × dt + delta, from ctx.input.axisParts(\"look\") (rate: the stick, delta: the mouse in degrees); the built-in rigs do this; the finding's sweeps give °/px and °/s at each speed
Since / changed
See the version chips above and what changed.