feel/anim-bind-pose
Since 0.6
a skinned character stood in its bind (T-)pose: no clip reached the skeleton while the probe drove it (an error for the player and what moves with it, a warning for any other animator)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
give the entity an animator whose initial state plays a clip the asset has (explain.component animator); read the finding's clip and bindDeviation
Components it can refuse
Since / changed
See the version chips above and what changed.