SceneRender
Since 0.6Changed in 0.7
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
style | RenderStyle | no | default, retro | Starting point for every field below. default: pbr, linear, agx, exposure 1, scale 1, fxaa. retro: vertex, nearest, none, exposure 1, scale 0.5, off: a late-1990s 3D look. | |
shading | RenderShading | no | pbr, unlit, vertex, toon | Shading of every lit material that does not set its own (a material file's shading). Unlit and toon materials keep theirs. | |
filter | RenderFilter | no | linear, nearest, three-point | Texture filter of every material that does not set its own. linear keeps what each model's sampler says. | |
tonemap | RenderTonemap | no | aces, neutral, none, agx, agx-punchy, unreal-filmic | aces (filmic), neutral (Khronos PBR Neutral: mid tones unchanged), none (clamp), agx, agx-punchy or the HD-only filmic curve. Absent: agx-punchy (retro: none). The standard renderer draws that filmic curve as aces, with one note. | |
exposure | number | no | Multiplier on lit light before the tonemapper, more than 0 and at most 64. Unlit surfaces ignore it. | ||
scale | number | no | Draw the scene at this fraction of the output size, 0.1..1, and scale it up with nearest filtering: big square pixels. The UI stays sharp. | ||
antiAliasing | RenderAntiAliasing | no | fxaa, off | fxaa or off. | |
bloom | RenderBloom | no | Optional bloom of the HDR scene before the tonemap, standard renderer only (HD has its own post). Absent: off, and frames are unchanged. | ||
ao | RenderAo | no | Optional contact ambient occlusion from the depth buffer, standard renderer only (HD has its own). Absent: off, and frames are unchanged. | ||
screenEffects | RenderScreenEffect[] | no | Full-screen effects, run in order: each is a kind: post shader that runs before or after the tonemap by its own slot. Standard renderer only. Absent or empty: none, and frames are unchanged. | ||
exposureMode | RenderExposureMode | no | manual, auto | manual: exposure is the camera's exposure. auto: HD meters every frame and adapts to it like an eye, so shadowed and sunlit views both read; exposure then shifts the metered exposure, brightening it above 1 and darkening it below. Absent: auto in HD unless the scene sets exposure or the retro style, which keep manual. The standard renderer has no meter and draws manual. | |
exposureAdaptation | RenderExposureAdaptation | no | HD only: how far auto exposure brightens a dark scene (a forest interior metered all the way to mid-grey reads bright and flat). Below referenceEv100 the scene is brightened strength of the way. Absent: 0.6 of the way for a scene that leaves exposure to the engine (no exposure, exposureMode or retro style), full adaptation otherwise. Ignored by the standard renderer, which has no meter, and by exposureMode: manual. | ||
look | RenderLook | no | Colour grade: a look preset (natural, cinematic, bright-day, overcast, night, stylised) and overrides (contrast, saturation, temperatureK, tint, shadowsLift, vignette). Both renderers. Absent: no grade. |