VehicleOffRoad
Since 0.7
Off road is slower, not a spin: with wheels on an off-road surface the vehicle is dragged back toward a lower top speed, its handling guard is calmer, and (with a road) its nose turns gently back toward the road.
Absent: none of it, and the vehicle behaves exactly as without the feature; present, a field left out takes its default.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
surfaces | string[] | no | ["terrain"] | Entity tags that are off road for a wheel on them. Defaults to ["terrain"]. terrain also names terrain cells. | |
topSpeed | number | no | 0 | The share of its top speed it may keep with every wheel off road, 0..1. Defaults to 0.62. | |
drag | number | no | 1 | Extra deceleration off road in METRES PER SECOND SQUARED, 0 or more. Defaults to 1.2. Times the share of its wheels off road. | |
overDecel | number | no | 9 | Deceleration in METRES PER SECOND SQUARED while off road above topSpeed, 0 or more. Defaults to 9. | |
guard | number | no | 0 | Off road the handling guard's maxSlip and maxYawRate are times this, 0..1. Defaults to 0.7. Calmer, not spinning; no effect without a handling block. | |
steerBack | number | no | 3 | METRES beyond a road's edge past which the nose turns gently back to the road; 0 is off. Defaults to 3. Only in a scene with roads. |