TerrainMaterialRule
Since 0.6Changed in 0.7
One rule of material.rules: a layer to weight, and where.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
layer | string | yes | The terrain file's layer this rule paints; it must be declared in layers. | ||
where | TerrainWhere | no | Where the rule applies. Absent: everywhere. | ||
weight | number | no | 1 | How strongly the layer is weighted where the rule applies. Default 1. | |
noiseM | number | no | Wavelength in metres of a noise that breaks up the rule's edge. Absent: no noise. | ||
softEdge | boolean | no | The rule's falloff ramp blends the layer into what was there (instead of painting it in full wherever the ramp is above 0), noiseM ripples the ramp, and the second layer fades out before a third replaces it. Absent or false: the pair is painted in full. |