Talos docs

AnimLookAt

Since 0.6
Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
bonesstring[]yesTop to bottom — spine, chest, neck, head. The last one is the bone that ends up pointing at the target; the others curve towards it.
targetVec3noA fixed world-space point to look at. Usually absent: what a character looks at is whatever the game says, set through ctx.animator.lookAt.
limitsAnimLookAtLimitsyes
weightnumberyesBlended in 0..1, as on ik. At 0 the pose is untouched.
smoothingnumberyesSeconds. The time constant of the exponential the aim eases along, so the same number means the same settling time at any frame rate. 0 is instant; 0.15 is a head that does not jitter after a moving target. Clearing the target eases back along the same constant rather than dropping the aim in one frame.

See also