editor.hover
Since 0.6
Put the pointer on a control and leave it there for several frames, which is what opens a submenu.
Some controls have no name until a hover has happened: File ▸ Open scene ▸ a scene needs editor.click on menu.file, then editor.hover on scene.open, then editor.click on the scene.
| Title | Rest the pointer on a control |
| Mode | editor |
| Token cost | about 123 tokens (listed only when its toolset is enabled) |
| Toolset | editor |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
name | string | yes |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "editor.hover",
"arguments": {
"name": "<name>"
}
}