ParticleDirector
Since 0.6
Signature
export class ParticleDirector {
constructor(ctx: Ctx)
emit(preset: ParticlePreset, at?: Target, overrides: Partial<ParticleParams> = {}): ParticleParams
burst(preset: ParticlePreset, at?: Target, count?: number, overrides: Partial<ParticleParams> = {}): ParticleParams
fromComponent(component?: ParticlesComponent, at?: Target): ParticleParams | null
}
Import: import { ParticleDirector } from "@argus/gameplay"
Members
| Member | Signature | Description |
|---|---|---|
constructor | constructor(ctx: Ctx) | |
emit | emit(preset: ParticlePreset, at?: Target, overrides: Partial<ParticleParams> = {}): ParticleParams | Start a preset emitter at a point. Returns the parameters that were sent. |
burst | burst(preset: ParticlePreset, at?: Target, count?: number, overrides: Partial<ParticleParams> = {}): ParticleParams | A one-shot: count particles now, no continuous rate. |
fromComponent | fromComponent(component?: ParticlesComponent, at?: Target): ParticleParams | null | Run the emitter a particles component describes: its preset, its rate, and its colour when it sets one. Everything else comes from the preset. Returns null when the entity has no such component. |