LabelsHandle
Since 0.6
World-space text labels.
Reached in a behaviour as ctx.labels.
Signature
export interface LabelsHandle {
/** Create or update label `id` showing string `textKey` at a point or following an entity. */
set(id: string, textKey: string, at: Target): void
clear(id: string): void
}
Import: import type { LabelsHandle } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
set | set(id: string, textKey: string, at: Target): void | Create or update label id showing string textKey at a point or following an entity. |
clear | clear(id: string): void |
Example
The tested fixture fixtures/recipes/jump-pad-and-elevator/scenes/behaviors/camera-zone.ts.
import type { Behavior } from "@argus/api"
/**
* A trigger volume that retunes the camera while the player is inside it.
*
* The engine has no camera-zone concept and needs none: a volume, a `trigger` component and this.
* Here the player's behaviour owns the camera (it re-sends its params when the view is turned), so
* the zone tells it what to change rather than calling `ctx.camera.set` itself. In a scene where
* nothing else writes the camera, the zone can call `ctx.camera.set(kind, params)` directly.
*/
interface Props {
/** `ctx.camera.set` params to merge in on the way in, and on the way out. */
inside?: Record<string, unknown>
outside?: Record<string, unknown>
}
export default {
onTrigger(ctx, trigger) {
const params = trigger.entering ? ctx.props.inside : ctx.props.outside
if (params) ctx.events.emit("camera-zone", { target: trigger.other.id, params })
},
} satisfies Behavior<Record<string, never>, Props>