HoldOptions
Since 0.6
Options for {@link WorldQuery.hold}.
Signature
export interface HoldOptions {
/**
* Where the body is carried, in the holder's own frame (forward is -Z, as `entity.rotation` has it).
* Omitted, the body is held wherever it is relative to the holder at the moment of the grab.
*/
offset?: Vec3
/** How far behind its hold point the body may be, and still falling behind, before the hold breaks. Default 1 m. */
breakDistance?: number
/** Fastest the hold moves the body, m/s. Default 20; lower for something heavy that swings in slowly. */
maxSpeed?: number
/** Refuse a body heavier than this, kg. Default: no limit. */
maxMass?: number
}
Import: import type { HoldOptions } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
offset | offset?: Vec3 | Where the body is carried, in the holder's own frame (forward is -Z, as entity.rotation has it). Omitted, the body is held wherever it is relative to the holder at the moment of the grab. |
breakDistance | breakDistance?: number | How far behind its hold point the body may be, and still falling behind, before the hold breaks. Default 1 m. |
maxSpeed | maxSpeed?: number | Fastest the hold moves the body, m/s. Default 20; lower for something heavy that swings in slowly. |
maxMass | maxMass?: number | Refuse a body heavier than this, kg. Default: no limit. |
Example
The tested fixture fixtures/host/road-edges.ts.
// A behavior that keeps a car inside the road's wall: what `ctx.world.road(id).edge(s)` is for.
import type { Behavior } from "@argus/api"
export default {
update(ctx) {
const road = ctx.world.road("track")
if (road === null) return
const here = road.closest(ctx.entity.position)
const edge = road.edge(here.s)
// Keep the car's centre a radius inside the wall's inner face, or the kerb's edge when there is no wall.
const limit = (edge.barrier?.inner ?? edge.kerbOuter) - 0.8
const over: number = Math.abs(here.offset) - limit
const wallHeight: number | undefined = road.barrier?.heightM
const sides: "left" | "right" | "both" | undefined = road.barrier?.sides
const kerb: number = road.kerbWidth + road.kerbHeight
ctx.state.over = [over, wallHeight, sides, kerb, edge.halfWidth, edge.barrier?.left, edge.barrier?.right, edge.barrier?.outer, edge.barrier?.height]
},
} satisfies Behavior