CameraPickOptions
Since 0.7
Options for ctx.camera.pick: the raycast options, plus the view, a range and a ground plane.
Signature
export interface CameraPickOptions extends CastOptions {
/** The view whose cell `x`, `y` are in, 1 to 4. Default 1. */
view?: number
/** Furthest hit, metres along the ray. Default unlimited. */
max?: number
/** Height of a plane y = `ground` that answers when no collider is hit. */
ground?: number
}
Import: import type { CameraPickOptions } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
view | view?: number | The view whose cell x, y are in, 1 to 4. Default 1. |
max | max?: number | Furthest hit, metres along the ray. Default unlimited. |
ground | ground?: number | Height of a plane y = ground that answers when no collider is hit. |
Example
The tested fixture fixtures/host/door.ts.
import type { Behavior } from "@argus/api"
// docs/API.md, "Joints": a door on a hinge that swings open while the player is near and closes
// behind them. Typechecked by packages/api's tests.
export default {
update(ctx) {
const player = ctx.world.find("player")
const near = player !== null && ctx.entity.distanceTo(player) < 2
ctx.joint?.setMotor(near ? Math.PI / 2 : 0, { mode: "position", maxForce: 200 })
},
} satisfies Behavior