BonePose
Since 0.7
Where a bone is, as {@link Animator.bone} reports it.
Signature
export interface BonePose {
/** World position, metres. */
position: Vec3
/** World rotation, as a quaternion [x, y, z, w]. */
rotation: [number, number, number, number]
}
Import: import type { BonePose } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
position | position: Vec3 | World position, metres. |
rotation | rotation: [number, number, number, number] | World rotation, as a quaternion [x, y, z, w]. |
Example
The tested fixture fixtures/host/door.ts.
import type { Behavior } from "@argus/api"
// docs/API.md, "Joints": a door on a hinge that swings open while the player is near and closes
// behind them. Typechecked by packages/api's tests.
export default {
update(ctx) {
const player = ctx.world.find("player")
const near = player !== null && ctx.entity.distanceTo(player) < 2
ctx.joint?.setMotor(near ? Math.PI / 2 : 0, { mode: "position", maxForce: 200 })
},
} satisfies Behavior