Talos docs

AudioOptions

Since 0.6
Plain text

Signature

export interface AudioOptions {
  loop?: boolean
  bus?: AudioBus
  /** 0..1 */
  volume?: number
  /** Playback rate; 1 is as authored. Omitted takes the asset's `meta.audio.sounds` default. */
  pitch?: number
  /** Spatialise at a point or follow an entity; omitted plays non-spatial. */
  at?: Target
}

Import: import type { AudioOptions } from "@argus/api"

Members

MemberSignatureDescription
looploop?: boolean
busbus?: AudioBus
volumevolume?: number0..1
pitchpitch?: numberPlayback rate; 1 is as authored. Omitted takes the asset's meta.audio.sounds default.
atat?: TargetSpatialise at a point or follow an entity; omitted plays non-spatial.

Example

The tested fixture fixtures/app/agent.ts.

import type { Behavior } from "@argus/api"

// Sends a nav agent to `props.target` once, then reports arrival through ctx.state so the
// test can read it without polling the crowd directly.
export default {
  init(ctx) {
    ctx.state.arrived = false
    ctx.nav?.goTo(ctx.props.target as [number, number, number])
  },
  update(ctx) {
    if (ctx.nav?.arrived) ctx.state.arrived = true
  },
} satisfies Behavior