AnimLookAt
Since 0.6
A head-and-spine aim.
The bones share the turn and are one path down the skeleton.
Signature
export interface AnimLookAt {
bones: string[]
target?: Vec3
limits: AnimLookAtLimits
weight: number
/** Seconds: the time constant of the exponential the aim eases along. */
smoothing: number
}
Import: import type { AnimLookAt } from "@argus/gameplay"
Members
| Member | Signature | Description |
|---|---|---|
bones | bones: string[] | |
target | target?: Vec3 | |
limits | limits: AnimLookAtLimits | |
weight | weight: number | |
smoothing | smoothing: number | Seconds: the time constant of the exponential the aim eases along. |