render.shader.families-many
Since 0.6
more shader families are visible than the advised count for the target (64 on web, Android and iOS), so draws and pipelines cost more than they need
| Severity | warning |
Meaning
more shader families are visible than the advised count for the target (64 on web, Android and iOS), so draws and pipelines cost more than they need
Fix
give materials of one look the same shader and vary params, instead of editing the shader's code per material