render.hd.shading_substituted
Since 0.6
a material draws with vertex (Gouraud) shading (meta.render.shading or a material file's shading), which HD lights per pixel rather than per vertex: diffuse only, no specular, metal, normal or ORM map
| Severity | warning |
Meaning
a material draws with vertex (Gouraud) shading (meta.render.shading or a material file's shading), which HD lights per pixel rather than per vertex: diffuse only, no specular, metal, normal or ORM map
Fix
nothing to fix; the standard renderer draws true per-vertex lighting