render.hd.cloud_shadow_unavailable
Since 0.6
the device allows fewer than 17 sampled textures per shader stage, so the HD cloud layer draws but casts no shadow on the ground, the fog or the particles
| Severity | warning |
Meaning
the device allows fewer than 17 sampled textures per shader stage, so the HD cloud layer draws but casts no shadow on the ground, the fog or the particles
Fix
nothing to fix in the game; run on a GPU with the usual desktop limits to see cloud shadows