Talos docs

render-backend-forced-unavailable

Since 0.6

the project forces a graphics backend (render.backend "vulkan" or "dx12") that cannot start on this machine (no adapter on it, or DirectX 12 off Windows); the game stops rather than fall back.

Plain text
Severityerror

Meaning

the project forces a graphics backend (render.backend "vulkan" or "dx12") that cannot start on this machine (no adapter on it, or DirectX 12 off Windows); the game stops rather than fall back.

Fix

set render.backend to "auto" to let the engine choose, install a driver for the forced API, or override with WGPU_BACKEND for one run