Talos docs

camera-overlay-not-drawn

Since 0.7

the scene has a camera with output: "overlay", which the engine does not draw yet; the screen view is drawn without it. Said once per load, naming the camera

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Meaning

the scene has a camera with output: "overlay", which the engine does not draw yet; the screen view is drawn without it. Said once per load, naming the camera

Fix

draw a first-person view-model with @argus/gameplay's ViewModel (a UI screen) for now; output: "viewport" cameras are drawn