shader-compile-error
Since 0.6
The shader's WGSL does not compile (a name that does not exist, a type mismatch, a uniformity error). Reported in the agent's own line numbers, with a "did you mean" where one fits. Not emitted by validation: it needs the shader compiler.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Since / changed
See the version chips above and what changed.