play/respawned
Since 0.6
the game moved the player somewhere at once on the way to a goal (a respawn at a checkpoint, a send-back to the start): a jump of more than 2 m in a tick the bot did not make; the bot reset its link attempts and tried again
| Severity | info |
| Source | playtester |
| Offers a fix patch | no |
What to do
read the finding's cause (the game's event, the trigger entered, the hazard beside it, a fall) and verdict.respawns: if the route passes through what sends the player back, move it off the route or make it passable
Components it can refuse
Since / changed
See the version chips above and what changed.