Talos docs

play/respawned

Since 0.6

the game moved the player somewhere at once on the way to a goal (a respawn at a checkpoint, a send-back to the start): a jump of more than 2 m in a tick the bot did not make; the bot reset its link attempts and tried again

Plain text
Severityinfo
Sourceplaytester
Offers a fix patchno

What to do

read the finding's cause (the game's event, the trigger entered, the hazard beside it, a fall) and verdict.respawns: if the route passes through what sends the player back, move it off the route or make it passable

Components it can refuse

Since / changed

See the version chips above and what changed.