mesh-collide-conflict
Since 0.7
A mesh's colliderMode and its deprecated collide disagree. Warning: see SEVERITY.
| Severity | warning |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
colliderMode is "<…>" and the deprecated collide is <…> (that is "<…>"); colliderMode wins and collide is ignored
Where it points
/entities/<n>/components/<n>/collide
Components it can refuse
Since / changed
See the version chips above and what changed.