layer-unknown
Since 0.6
An entity's layer, or a camera's layers, hideLayers or rig.collisionLayers, names a layer the scene's table does not declare (the project's layers, or a standalone scene's meta.layers). The message names the nearest layer. Layers and cameras, 81 (81-87).
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
camera on "<…>" <…> names "<…>", which is not a layer of <…>; <…>entity "<…>" is on layer "<…>", which is not a layer of <…>; <…>
Where it points
/entities/<n>/components/<n>/<n>/<n>/entities/<n>/layer
Components it can refuse
Since / changed
See the version chips above and what changed.