Talos docs

feel/roll-mismatch

Since 0.6

a ball moving along the ground spun against its travel (backwards, about the wrong axis, or under 30% of the rolling rate) in over half the stretches judged

Plain text
Severitywarning
Sourcefeel
Offers a fix patchno

What to do

spin it about ground normal × velocity by distance ÷ radius each tick: rollFromMotion(displacement, radius), the path behavior's roll option, or a dynamic sphere; the finding gives the spin seen and the rolling one

Since / changed

See the version chips above and what changed.