feel/response-slow
Since 0.7
a gameplay action's press was answered (animator state, pose, velocity or camera) later than the budget (100 ms by default; a profile refines it)
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
act on the press in the same update: read the action in update and call the controller, animator or camera that tick; shorten a transition's blend or a wind-up that delays the first visible change; the finding lists each channel's ticks
Components it can refuse
Since / changed
See the version chips above and what changed.