feel/camera-wall-collapse
Since 0.6
walked into a wall, the camera's arm pulled in under 1 m though the space behind the character along the arm was open: the view went into the character's head with room to spare
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
keep ctx.camera.set's probeRadius no wider than the character's capsule and the look-ahead short; the finding gives the probe radius, the wall and the approach
Components it can refuse
Since / changed
See the version chips above and what changed.