Talos docs

feel/camera-wall-collapse

Since 0.6

walked into a wall, the camera's arm pulled in under 1 m though the space behind the character along the arm was open: the view went into the character's head with room to spare

Plain text
Severityerror
Sourcefeel
Offers a fix patchno

What to do

keep ctx.camera.set's probeRadius no wider than the character's capsule and the look-ahead short; the finding gives the probe radius, the wall and the approach

Components it can refuse

Since / changed

See the version chips above and what changed.