Talos docs

feel/camera-clip

Since 0.6

the camera's near plane was inside a collider: the frame showed the inside of a wall

Plain text
Severityerror
Sourcefeel
Offers a fix patchno

What to do

use a follow rig with collision (ctx.camera.set third-person, or the player behavior's camera), keep a fixed camera out of geometry, or move the geometry; the finding lists the worst spots

Components it can refuse

Since / changed

See the version chips above and what changed.