feel/audio-none
Since 0.6
the scene has gameplay events (a jump, goals, triggers, emitted events) and no audio anywhere: no audio asset, component, meta.audio sound or behavior that plays one
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
add sound assets (kind audio) with an audio component, and play them on gameplay events: the built-in audio behavior's triggers map event names to sounds
Components it can refuse
Since / changed
See the version chips above and what changed.