feel/anim-run-in-place
Since 0.6
a walk or run clip played while the body stood still (not reported for an animator the stick does not drive whose rig plays one clip)
| Severity | warning |
| Source | feel |
| Offers a fix patch | no |
What to do
enter the idle state when the controller stops (the idle event, or speed 0 on the blend tree)
Components it can refuse
Since / changed
See the version chips above and what changed.