feel/anim-no-handle
Since 0.6
a behavior read ctx.animator and got null (the engine's null-handle warning): the entity has no running animator, so every animation call it makes goes nowhere
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
give the entity an animator component whose asset has a skin (the warning says which is missing), or put the behavior on the entity that has one
Components it can refuse
Since / changed
See the version chips above and what changed.