feel/anim-foot-slide
Since 0.6
the planted foot slid over the ground: the locomotion clip's pace does not match the ground speed (a warning past 50% of the body's speed, an error past 75% for the player and what moves with it)
| Severity | error |
| Source | feel |
| Offers a fix patch | no |
What to do
pace the state to the ground: a linear blend tree on a parameter bound to inputSpeed with strideMatch: true (GET /feel?section=clips lists each clip's ground_speed); on one clip, speedParam { param: a parameter bound to inputSpeed, scale: 1 รท the clip's m/s }; or rootMotion; the finding gives the state, its speed and the clips' measured speeds
Since / changed
See the version chips above and what changed.