face-invalid
Since 0.7
A face that is wrong whatever the model is: no animator on the same entity; blink (0..60), gaze (0..25), expression or headMotion (0..2) not finite or out of range; a seed that is not a whole number from 0 to 4294967295; eyes that is not exactly two different non-empty names; or an empty head. Bones and shapes the model lacks are found at load: face-degraded, a runtime code (docs/RUNTIME-CODES.md).
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
face on "<…>": <…>
Components it can refuse
Since / changed
See the version chips above and what changed.