animator-once-invalid
Since 0.6
A one-shot state (once) loops, hands over to a state that does not exist or to itself, lets an undefined state interrupt it, has a negative blendOut, or raises an empty event name.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
one-shot state "<…>" hands over to itself, which replays it for ever; that is "loop": trueone-shot state "<…>" hands over to undefined state "<…>"one-shot state "<…>" has "loop": true, so its clip never reaches the end it hands over atone-shot state "<…>" has a negative blendOut (<…>)one-shot state "<…>" may be interrupted by undefined state "<…>"one-shot state "<…>" plays a list of clips; a one-shot plays one clip or one blend treeone-shot state "<…>" raises an event with an empty name
Where it points
/<n>/clips/<n>/loop/<n>/once/blendOut/<n>/once/event/<n>/once/interrupt/<n>/<n>/once/then
Since / changed
See the version chips above and what changed.