Talos docs

animator-once-invalid

Since 0.6

A one-shot state (once) loops, hands over to a state that does not exist or to itself, lets an undefined state interrupt it, has a negative blendOut, or raises an empty event name.

Plain text
Severityerror
Sourcecontract
Offers a fix patchno

Messages

The message opens with the code; <…> stands for a value.

  • one-shot state "<…>" hands over to itself, which replays it for ever; that is "loop": true
  • one-shot state "<…>" hands over to undefined state "<…>"
  • one-shot state "<…>" has "loop": true, so its clip never reaches the end it hands over at
  • one-shot state "<…>" has a negative blendOut (<…>)
  • one-shot state "<…>" may be interrupted by undefined state "<…>"
  • one-shot state "<…>" plays a list of clips; a one-shot plays one clip or one blend tree
  • one-shot state "<…>" raises an event with an empty name

Where it points

  • /<n>/clips
  • /<n>/loop
  • /<n>/once/blendOut
  • /<n>/once/event
  • /<n>/once/interrupt/<n>
  • /<n>/once/then

Since / changed

See the version chips above and what changed.