animator-loop-range-invalid
Since 0.6
An animator state's or blend point's loopStart/loopEnd is outside 0..1, or loopStart is not below loopEnd, or the range is on a state that does not loop, a one-shot, a clips list, or at state level on a blend state (a tree takes it per point). Non-finite values are animator-not-finite.
| Severity | error |
| Source | contract |
| Offers a fix patch | no |
Messages
The message opens with the code; <…> stands for a value.
<…> has a loop range, and state "<…>" does not loop; set "loop": true or remove <…><…> has loopEnd <…>; it is a fraction of the clip, 0..1<…> has loopStart <…>; it is a fraction of the clip, 0..1<…> loops from <…> to <…>; loopStart must be below loopEndstate "<…>" has a loop range and <…>
Where it points
/<n>/<n>/<n>/loopEnd/<n>/loopStart
Components it can refuse
Since / changed
See the version chips above and what changed.