Talos docs

RenderAo

Since 0.7

Optional contact ambient occlusion on the standard renderer: darkens the scene where surfaces meet (a prop on the ground, a wall's foot, a kart over the road), from the depth buffer.

Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
enabledbooleannoDefault true when the block is present.
strengthnumberno0How dark a fully occluded contact gets, 0..1 (0 off, 1 black). Default 0.6.
radiusnumberno0How far a surface reaches to occlude another, metres, 0.05..4. Default 0.8.
fadeEndnumberno120Distance in metres where it has faded out (from three quarters of it), 5..1000. Default 120.