OceanLook
Since 0.6
The sea's look: render only, never part of a replay or a physics hash.
The HD renderer uses all of it; the standard renderer's flat plane uses waterType for its tint. More look controls will join it.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
waterType | OceanWaterType | no | oceanic-i, oceanic-ib, oceanic-ii, oceanic-iii, coastal | The water's optical type. Absent: oceanic-ib. | |
foam | number | no | 1 | Scale on whitecap coverage, 0..2. Default 1. | |
spray | number | no | Scale on the spray thrown off breaking crests (HD only, only where the sea has whitecaps), 0..2: 0 is none, 1 the default pool of 8192 particles. |