Talos docs

CameraRigSettings

Since 0.6
Plain text

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
eyeHeightnumberno1Metres up from the target to the eye (first-person) or the pivot the boom swings round. Default 1.65; 0 makes the target the eye.
probeRadiusnumbernoRadius of the sphere the boom sweeps to stay out of geometry, metres.
offsetVec3nofixed only: [x, y, z] from the target, metres (a top-down or isometric follow).
pitchnumbernoStarting pitch in radians; positive looks up.
yawnumbernoStarting yaw in radians about world +Y.
recenterDelaynumbernoSeconds without a steer before the rig swings back behind the target. Negative turns it off.
recenterSpeedDegnumberno90How fast the recenter swing turns, degrees per second. Default 90.
lookAheadnumbernoSeconds of the target's travel the followed point leads by. Default 0 (off).
lookAheadMaxnumberno2Longest the look-ahead lead may be, metres. Default 2.
lookAheadRatenumberno3How quickly the lead settles, per second. Default 3.
fadeStartnumberno1Arm length, metres, below which the target starts to fade. Default 1; 0 is off.
fadeFullnumberno0Arm length, metres, at which the target is gone. Default 0.45.
fadeRatenumberno12How quickly the fade follows the arm, per second. Default 12.
recoverRatenumberno5How quickly the arm grows back once a wall clears, per second. Default 5; 0 snaps.
shouldernumberno0Metres to shift the pivot sideways while a wall has the arm short. Default 0.
avoidWallsbooleannofalseSwing the yaw away from a wall shortening the arm. Default false.
avoidSpeedDegnumberno60Fastest the avoid swing turns, degrees per second. Default 60.
avoidAngleDegnumberno30How far either side the avoid feelers look, degrees. Default 30.
avoidDelaynumberno0Seconds after a steer before the avoid swing may act. Default 0.5.
collisionLayersstring[]noLayers whose colliders pull the boom in. Default: every layer whose blocksCamera is not false.

See also