BlendPoint
Since 0.6
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
clip | string | yes | |||
at | number[] | yes | The coordinate this clip sits at, one number per parameter: one for a linear tree, two for a cartesian one. | ||
speed | number | no | Playback rate of this clip inside the tree, a multiplier: 1 (the default) plays it as authored, 2 twice as fast, 0 holds it. Finite and 0 or more (animator-speed-invalid). The tree's clips share one phase, so the tree plays at the blend-weighted average of its points' speeds: a Run authored for 5 m/s placed at 6 with speed: 1.2 keeps its feet planted at the top of the range. | ||
refSpeed | number | no | The ground speed, in m/s, this clip covers at playback rate 1, for a stride-matched tree: it replaces the speed the engine measures from the clip's feet or root. For a clip whose measurement is wrong (a stylised run whose feet cover less ground than the character, a clip the feet are not found on) or one the game paces its own way. 0 plays the point at 1, like an idle. Absent, the measured speed (GET /feel, animators[].strides). Finite and 0 or more (animator-speed-invalid). | ||
loopStart | number | no | 0 | Where this clip's loop begins, as a fraction of its duration in 0..1 (like an event's at). With loopEnd, the clip plays from its first frame once and then loops between the two, for a clip whose cycle starts after a lead-in. Default 0. Only on a looping state; loopStart below loopEnd (animator-loop-range-invalid). | |
loopEnd | number | no | 1 | Where this clip's loop ends and wraps back to loopStart, as a fraction of its duration in 0..1. Default 1, the clip's last frame (animator-loop-range-invalid). |