AssetSkeleton
Since 0.6
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
name | string | yes | The glTF skin's name, or skin when the file gives it none — the runtime's name for it. | ||
joints | number | yes | How many joints the skin has; bones.length. | ||
bones | string[] | yes | Every joint's name, parents before children, in the order the runtime builds the rig — the names an IK chain, a look-at or a pelvis adjustment is written with. An unnamed joint is listed as joint, as the runtime names it. |