SpawnPlacement
Since 0.6
What both forms of {@link SpawnOptions} take.
Signature
export interface SpawnPlacement {
/**
* Scene id for the new entity (a prefab copy's root); it must be free. Omitted, the engine derives
* `"<like>#1"`, `"<like>#2"`, … or, for a prefab, `"<stem>#1"`, … from its file name
* (`prefabs/imp.prefab.json` gives `imp#1`).
*/
id?: string
/** Local position, as {@link EntityHandle.position} is. Omitted, the source's (a prefab root's). */
position?: Vec3
/** Local rotation. Omitted, the source's (a prefab root's). */
rotation?: Quat
}
Import: import type { SpawnPlacement } from "@argus/api"
Members
| Member | Signature | Description |
|---|---|---|
id | id?: string | Scene id for the new entity (a prefab copy's root); it must be free. Omitted, the engine derives "<like>#1", "<like>#2", … or, for a prefab, "<stem>#1", … from its file name (prefabs/imp.prefab.json gives imp#1). |
position | position?: Vec3 | Local position, as {@link EntityHandle.position} is. Omitted, the source's (a prefab root's). |
rotation | rotation?: Quat | Local rotation. Omitted, the source's (a prefab root's). |
Example
The tested fixture fixtures/recipes/jump-pad-and-elevator/scenes/behaviors/camera-zone.ts.
import type { Behavior } from "@argus/api"
/**
* A trigger volume that retunes the camera while the player is inside it.
*
* The engine has no camera-zone concept and needs none: a volume, a `trigger` component and this.
* Here the player's behaviour owns the camera (it re-sends its params when the view is turned), so
* the zone tells it what to change rather than calling `ctx.camera.set` itself. In a scene where
* nothing else writes the camera, the zone can call `ctx.camera.set(kind, params)` directly.
*/
interface Props {
/** `ctx.camera.set` params to merge in on the way in, and on the way out. */
inside?: Record<string, unknown>
outside?: Record<string, unknown>
}
export default {
onTrigger(ctx, trigger) {
const params = trigger.entering ? ctx.props.inside : ctx.props.outside
if (params) ctx.events.emit("camera-zone", { target: trigger.other.id, params })
},
} satisfies Behavior<Record<string, never>, Props>