render.shader.vg-skipped
Since 0.6
a mesh whose shader has vertex() is drawn by HD's raster path, not virtual geometry, so it costs the raster path's price
| Severity | warning |
Meaning
a mesh whose shader has vertex() is drawn by HD's raster path, not virtual geometry, so it costs the raster path's price
Fix
nothing to fix; drop vertex() from the shader to keep the mesh in virtual geometry