Talos docs

render.shader.vg-skipped

Since 0.6

a mesh whose shader has vertex() is drawn by HD's raster path, not virtual geometry, so it costs the raster path's price

Plain text
Severitywarning

Meaning

a mesh whose shader has vertex() is drawn by HD's raster path, not virtual geometry, so it costs the raster path's price

Fix

nothing to fix; drop vertex() from the shader to keep the mesh in virtual geometry