Talos docs

render.shader.families-many

Since 0.6

more shader families are visible than the advised count for the target (64 on web, Android and iOS), so draws and pipelines cost more than they need

Plain text
Severitywarning

Meaning

more shader families are visible than the advised count for the target (64 on web, Android and iOS), so draws and pipelines cost more than they need

Fix

give materials of one look the same shader and vary params, instead of editing the shader's code per material