Talos docs

render.hd.shading_substituted

Since 0.6

a material draws with vertex (Gouraud) shading (meta.render.shading or a material file's shading), which HD lights per pixel rather than per vertex: diffuse only, no specular, metal, normal or ORM map

Plain text
Severitywarning

Meaning

a material draws with vertex (Gouraud) shading (meta.render.shading or a material file's shading), which HD lights per pixel rather than per vertex: diffuse only, no specular, metal, normal or ORM map

Fix

nothing to fix; the standard renderer draws true per-vertex lighting