entity-despawned
Since 0.6
a handle kept across frames names an entity that has since been despawned (DespawnedEntityError); from a per-tick hook it ends that call only and the behaviour keeps running (disabled: false), from init it disables the behaviour
| Severity | error |
Meaning
a handle kept across frames names an entity that has since been despawned (DespawnedEntityError); from a per-tick hook it ends that call only and the behaviour keeps running (disabled: false), from init it disables the behaviour
Fix
check entity.alive before using a handle kept in state, or look the entity up again by id